What We Built
Every system listed here is custom-built and runs on our own infrastructure. No vanilla mechanics, no compromises.
Economy
Every dollar matters. Earn it, spend it, lose it, steal it.

Deposit, withdraw, and manage your money at ATMs around the map
Carry real money on you. Drop it, lose it, get robbed for it
Open a shop, set prices, hire employees, manage inventory. Your store, your rules
Got items of questionable origin? No questions asked
Can't afford a car outright? Put 20% down and make payments
Law Enforcement
A full law enforcement experience from patrol to prosecution.

Clock in at the station, gear up with a full police loadout
Run plates, search names, pull up criminal history from your cruiser
Detain, search, request ID, issue warrants, arrest, and jail
Bag evidence at crime scenes, dust for fingerprints, build cases with chain of custody
Every criminal action builds heat. Officers can see threat levels on nearby players
5 light patterns, 4 siren modes, full control from the driver's seat
Crime
The underground economy is alive. Just don't get caught.

Grow, harvest, dry, trim, and package. Full cultivation lifecycle
Get a pager, receive deal offers, meet contacts around the map
Pick locks on doors and vehicles. Ransack houses for valuables during a timed robbery window
Photograph someone, forge their identity, live someone else's life
Remove serial numbers from weapons so they can't be traced back to you
Print cash the old fashioned way. Just watch the heat
Combat
Every encounter has consequences. Choose your tools wisely.

Non-lethal takedown with visible dart and wire. Cartridge-based, aim matters
Cook and throw. Players in the blast radius get blinded
You don't just die. You go down first. Nearby players can help — or finish the job
Touch a door, pick up a weapon, drive a car — you're leaving prints everywhere. Wear gloves
Vehicles
Full vehicle ownership, from the dealer lot to the open road.

Browse the lot, pick your ride, pay cash or finance
Your car stays locked. Only key holders get in. Lock and unlock from the context menu
Store vehicles safely at garage locations around the map
Driver's in the car? Hop in. No driver, no key? You're walking
Hold gas and brake. Yes, really
Property
Buy buildings, rent them out, control who gets in.

Every building on the map has a price based on size and location
Own property? Set a rental price and collect from tenants
Grant and revoke access to anyone. Your property, your guest list
All owned buildings stay locked. No key, no entry — unless you know how to pick one
Licenses
Bureaucracy is part of the experience.

Get your driver's license. Take the test. Renew when it expires
Training courses for new drivers
Need a license to run a legit operation
Police can pull your license. Behave accordingly
Jobs
Make an honest living. Or use it as a front.

Browse open positions, check the pay, apply on the spot
Duty-based roles with real responsibilities and tools
Ranks, badges, and specializations
World
The world reacts to you. NPCs talk, locations respond, streets have names.

AI-driven conversations with characters around the map
Walk up to a location and the right panel opens automatically. No menus to dig through
Always know where you are with a live street display
Under the Hood
MothershipRP runs on a custom backend completely separate from the game engine. Every transaction, every arrest, every key you hand out — it all runs through our own server infrastructure, not the game's tick rate.
The game runs the game, our systems run everything else
Your money, your property, your criminal record all live in a real database
The game client never decides if you have permission. The server does
Actions feel immediate because they're not waiting in line behind pathfinding and physics